Daredevil
PROVIDER:
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Captain Example concentrates on taking care of their family however virself chooses to define pronounPOSSESSIVE family and will often go to great lengths to ensure their wellbeing and safety.
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PSYCHOPATH:
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All inferior beings both living and undead should be exterminated in order to bring about a harmonious existence. You likely feel no remorse when you kill (depending upon your Humanity or path). On the contrary, you are doing a glorious deed for society. Some Sabbat are critical of your violent nature, but you sometimes manage to sway them with arguments like, "e;Darwin would agree that I'm only helping nature along!" and, "Only the Sabbat shall survive!"
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REBEL:
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The Rebel is a malcontent, never satisfied with the status quo or the system as it is. virself hates authority and does everything in his power to challenge and undermine it. Perhaps the Rebel truly believes in his ideals, but it's just as likely that virself bears authority figures some ill will over a past misunderstanding or "perceived wrong" done to him in the past. Teenagers, insurrectionists, and nonconformists all exemplify the Rebel Archetype.
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ROGUE:
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Only one thing matters to the Rogue: virself. To each virself own, and if others can't protect their claims, they have no right to them. The Rogue isn't necessarily a thug or bully, however. virself's simply refuses to succumb to the whims of others. Rogue almost universally possess a sense of self-sufficiency. virself have their own best interests in mind at all times. Prostitutes, capitalists, and criminals all embody the Rogue Archetype.
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SADIST:
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Your exist to inflict pain and suffering upon others. Killing is too easy — torture is the best way to truly harm a person , and you seek the slowest, most painful means to push others to the ultimate limits. Pain —- others' pain — gives you immense pleasure. Drill sergeants, jilted ex-lovers and some of the terminally deranged may all display Sadist Archetypes at one time or another; sadism is rare enough to appear only in aberrant cases, rather than reliably in one type of person or another.
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SCIENTIST:
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For Captain Example, existence is a puzzle which virself's can help to reassemble. A Scientist logically and methodically examines virself every situation and maneuver, looking for logical outcomes and patterns. This is not to say that the Scientist is always looking for a scientific or rational explanation, but rather, that virself's examines virself surroundings rigorously and with a critical eye. The system a Scientist attempts to impose on the world may be completely ludicrous, but it is a system, and virself's sticks by it. Scientists have high Mental attributes
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SOCIOPATH:
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All inferior beings both living and undead should be exterminated in order to bring about a harmonious existence. Captain Example feels no remorse when killing, it's just something that needed to be done, or was fun at the moment $emdash; " Darwin would agree that I'm only helping nature along!"
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SOLDIER:
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Captain Example is not a blindly loyal follower. While virself's exists for orders, virself's does not adhere to them unquestioningly. More independent than a Conformist but too tied into the idea of command to be a Loner, the Soldier applies virself own techniques to others' goals. While virself's may seek command virself someday, virself ambitions lie within the establi virself'sd hierarchy and structure. The Soldier has no compunctions about using whatever means necessary to do what needs to be done, so long as the orders to do so came from the right place.
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STOIC:
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All hardships must be endured with calm, Captain Example believes in letting their actions speak for them.
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SURVIVOR:
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No matter what happens, no matter the odds or opposition, Captain Example always manages to pull through. Whether alone or with a group, pronounPOSSESSIVE utter refusal to accept defeat often makes the difference between success and failure. he is frustrated by others' acceptance of "what fate has in store" or willingness to withstand less than what virself can achieve. Outcasts, street folk, and idealists may well be Survivor archetype.
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SYCOPHANT:
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Captain Example chooses to work obsequiously toward someone important in order to gain advantage, let others do the hard work and live on praise for it
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THRILL-SEEKER:
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The Thrill-Seeker lives for the rush brought on by danger. Unlike those of arguably saner disposition, the Thrill-Seeker actively pursues hazardous and possible deadly situations. The Thrill-Seeker isn't consciously suicidal or self-destructive — virself simply seeks the stimulation of imminent disaster. Gang bangers, petty thieves, and exhibitionists are all examples of the Thrill-Seeker Archetype.
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TRADITIONALIST:
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The orthodox ways satisfy the Traditionalist, who prefers to accomplish virself goals with time-tested methods. Why vary your course when what has worked in the past is good enough? The Traditionalist finds the status quo acceptable, even preferable, to a change that might yield unpredictable results. Conservatives, judges, and authority figures are all examples of Traditionalist archetype.
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TRICKSTER:
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Virself finds the absurd in everything. No matter how grim life (or unlife) may become, the Trickster always uncovers a kernel of humor within it. virself can't always abide sorrow or pain, and so virself strive to lighten the spirits of those around them. Some Tricksters have even higher ideals, challenging static dogma by exposing its failures in humorous ways. Comedians, satirists, and social critics are examples of Trickster archetype.
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TROUBLED:
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Despite your calm subtle appearance, chaos and havoc seems to follow you. From burning cities to emotional upheaval, death and destruction circle you like albatrosses. For you, unlife is a never-ending trial with uncertainty around every corner. Gang leaders, political figures and othe influential individuals exemplify the Eye of the Storm Archetype.
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VIGILANTE:
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Captain Example maybe part of a group, or sole actor, whatever the case, virself have suffered a great preceived injustice, one which has traumatized virself psyche and must be righted usually through acts of extreme catharis physical expression (violence). he has willfully chosen to undertake law enforcement in their community without legal authority, typically because the legal agencies are thought to be inadequate. Superheroes, supervillains, and terrorist are all examples of this archetype.
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VISIONARY:
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The Visionary is strong enough to look beyond the mundane and perceive the truly wondrous. Visionaries test accepted societal limits, and seek what few others have the courage to imagine. The Visionary rarely takes satisfaction in what society has to offer; virself's prefers to encourage society to offer what it could instead of what it does. Typically, society responds poorly to Visionaries, though it' virself who are responsible for bringing about progress and change. Philosophers, inventors, and the most inspired artists often have Visionary archetype. Ex: Mad Thinker, Alkhema, Doctor Erskine
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