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Captain Example

Captain Example

Captain Example

Captain Example

Street Vigilante Poser

The two most powerful warriors are patience and time.

SUMMARY: OC/; An optimist, Captain Example is an Agent of E.X.A.M.P.L.E. who has been trained in all things necessary to make an application, something he pairs with his unique programmatic powers and abilities to help those in need of a good application example.

 






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name: Allen, Ethan occupation: Agent of E.X.A.M.P.L.E.
playby: Example Playby alias: Cyber, tech, techno
type: Mutant orientation: Bisexual
legal record: No Criminal Record CLASS: kappa / m0221k0-t00
DOB: December 10th, 1997 16 yrs
sagittarius
relationship: single X
POB: Fairhope, AL HEADQUARTERS: New York, NY
height + weight: 5' 11" | 167 lbs lb. hair + eyes: black / brown
religion: team:
sokovia accords: yes registration act: secretly
waiver: No permanent maining, injuring or otherwise scaring without the handlers expressed consent.; RATING: 3 | 3 | 3
GLOCK G45 G5 9mm Pistol Handgun; ammunition capacity of 17+1 (live); Standard E.X.A.M.P.L.E. issue, the Glock G5 feature over 20 design modifications from the Gen4 predecessors, including the GLOCK Marksman Barrel, nDLC finish, ambidextrous slide stop lever, the removal of finger grooves and a flared mag-well.
Blind Faith For all of Tech's skill and experience, once he comes to trust someone, he comes to trust them completely, often to the point of developing a blind spot where they are concerned.
Curiosity Tech has, at times, an almost insatiable curiosity that not only overrides his common sense, but causes him to ignore the good advice of others landing him in the stickiest, messiest situations possible. Meaning that not only does Tech often get into all sorts of trouble, but that others may as well, or find that they have to come bail him unknown out.
Eidetic Memory Possessed with an uncanny ability to recall images, sounds, or objects in memory with near unerring accuracy,and in seemingly abundant volume. One of the most useful advantages of this ability is sometimes he is able to remember his dreams with exact detail.
POWER GRID FOR Captain Example
Po 1  
2 3 4 5 6 7 8 9 10 11 12 13 14 15
Lu 2  
3 4 5 6 7 8 9 10 11 12 13 14 15
He 4  
5 6 7 8 9 10 11 12 13 14 15
Fi 2  
3 4 5 6 7 8 9 10 11 12 13 14 15
Ag 2  
3 4 5 6 7 8 9 10 11 12 13 14 15
Du 3  
4 5 6 7 8 9 10 11 12 13 14 15
Sp 1  
2 3 4 5 6 7 8 9 10 11 12 13 14 15
St 1  
2 3 4 5 6 7 8 9 10 11 12 13 14 15
Wi 3  
4 5 6 7 8 9 10 11 12 13 14 15
Ps 3  
4 5 6 7 8 9 10 11 12 13 14 15
Re 1  
2 3 4 5 6 7 8 9 10 11 12 13 14 15
In 2  
3 4 5 6 7 8 9 10 11 12 13 14 15
Cyberpathy Tech is capable of sensing, reading and generating electrical signals common to those found and used by electronic devices (such as computers). As such he can communicate directly with them in much the same way that a telepath can with another mind.
Using his cyberpathic ability to connect to electronic, digital and cybernetic mechanisms, Tech can directly influence the behavior if not actually control an electronic device. The more sophisticated the device, the more he can affect it and the more he can do with it. Depending on the sophistication of a device, he can reprogram it, upgrade it, resolve bugs/create patches to resolve computer glitches and even introduce bugs to a system causing it to malfunction, or even cease functioning all together.
By technopathically connecting to a network, Tech can make use of the networks sensory capabilities, ranging from motion sensors or cameras to infred sensors, etc.
E.X.A.M.P.L.E. As an agent of E.X.A.M.P.L.E., Tech can call on all resources available for creating a character which includes not only those found on this site, but on wikipedia, and any other site they might be aware of. Likewise they can also ask staff and other members of the site for help. The only expectation is that the final character will conform to site style.
METROpass Example Character possesses a current METROpass which allows him to ride any bus or subway that is part of the ...
Mulilinqual Tech possesses a natural of language, and is fluent in both English, French, and Spanish.
Programming To augment his technopathic abilties, Tech has studied and continues to study technology. As such he has learned Ajax, Cocoa, HTML, Java, Javascript, Perl, SOAP and several other C based computer languages.
Combat (Hand-to-Hand) A member of E.X.A.M.P.L.E., Tech had undergone several combat training programs, as such he is fully capable of blocking, dodging, and throwing a solid punch in a fight. In addition to this, he has also studied boxing as an extracurricular activity and enjoys sparring with other agents of E.X.A.M.P.L.E.
Strategic Thinking Years of playing football has endowed Tech with an understanding of how to think strategically, and how strategies can play out and potentially affect an event, particularly in offensive/defensive situations. Although he does not often see action in the field, he has been allowed to provide ground support for different E.X.A.M.P.L.E. operations, allowing him to further develop these skills.